May 01, 2023 2:52am
1h 26m
The panel returns to classic formation to cover UX design, Microsoft acquisition developments, gross Yoshis, and sellouts within sellouts. Hosted by Alex Jaffe, with Frank Cifaldi, Tim Rogers, and Brandon Sheffield. Edited by Esper Quinn, original music by Kurt Feldman.
Questions this week:
- From Simone de Rochefort: What else should Microsoft acquire and make exclusive? (03:33)
- What is The Day The Clown Cried of video games? (10:19)
- What makes a New Game+ feature the most enticing? (11:41)
- What are common terms game designers use that game players don’t? (17:10)
- How can User Interface inform the themes and story of a video game? (24:52)
- Let’s criticize some things we want to bring attention to. (31:13)
Insert Credit Ad Break: Midautumn and Games and Feelings (37:04)
- JackOakleaf asks: How long should a cutscene be? (39:55)
- Which video game protagonist’s job would you want to do the least? (48:02)
- What is The Day The Clown Cried of video games? (54:19)
LIGHTNING ROUND: Famicom Feud - Video Game Playboy Appearances (01:02:47)
Recommendations and Outro (01:19:47)
Discuss this episode in the Insert Credit Forums
A SMALL SELECTION OF THINGS REFERENCED: